Quick walk test with the new Chester rig from iAnimate.net. Very fun character, great rig too as always from Victor Vinyals.
A creature test I animated using a cool rig from Kiel Figgins. Had a lot of fun working on this, I even did sound effects/music for it to help set the mood.
Writing a new animation tool! Wouldn’t it be handy sometimes if you could visualize animation on any control on a character as a sphere and hide everything else in one click? And then just one other click to go back to the rig..
Animated this quick test today to test out 3 things : animating in Maya 2018 for the first time, this super appealing rig from Artella and the really fun workflow demonstrated by Rick Arroyo here : vimeo.com/239351534
I found this was a really intuitive way to figure out the basic timing, who doesn’t enjoy making sound effects? 🙂
Trying to apply my recent studies with animating quadrupeds to something a little more cartoony with this quick test.
A sequence of shots I animated during iAnimate Creature Workshop 1. Many thanks to our teacher Marco Foglia and my fellow students. Really enjoyed working on this and learned a lot.
Hey Animators, here’s a bug fix update to bhGhost, this will stop the Create Trackers function crashing Maya 2017/2018.
As always.. happy animating!
I have a new tool for Maya animators which is available here : https://gumroad.com/l/tSBDZ
Install and usage video here :
And a demo of it in use here while animating a quadruped :
I’ve been looking at various solutions for baking animation to world space while on my creature course, including my own tool for this that I wrote a few years back. I’m not crazy about any as most of them bake the animation to every frame which is a pain to clean up, or they use constraints which don’t always work with some rigs. So I re-worked my own version so that it only bakes the original frames each controller was keyed on and it doesn’t use constraints.
Still a WIP, I’ll be giving it plenty of testing over the next few weeks while I work on my assignments!