Staff Band : animation reference breakdown

A little behind-the-scenes from a piece I animated for The Sexy Brutale game by Cavalier Games/Tequilaworks.
Hey.. you use what you have, right ?
I don’t shoot reference for every action I animate but I’ve noticed they usually turn out better when I do, even if I just use them as a jumping off point while blocking the main poses/timing.

Smurfs Hololens project!

I can finally show the results of a recent job featuring both iconic characters and cutting-edge tech! I rigged all characters and animated the plant and dragonfly character and my friend Virgil did the awesome Smurf and Gargamel animation.