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I’m very much immersed with the technical side of animation a lot of the time and I was never someone who drew a lot (part of why I like CG so much!) but I notice that a lot of … Continue reading
I animated this quick shot in an hour or so to test out my bh_Multiples script to see how the workflow works in practice (vimeo.com/149532518). Not totally successful but I learned a couple of things doing it and it was fun to do. It also gave me some ideas for how to improve the script.
These are shots I animated while studying with iAnimate this year. I had a lot of fun and learned a lot while working on them. Big thanks to my awesome teacher Ted Ty and to all at iAnimate. Hope you enjoy them!
I’ve been thinking recently about better ways of doing multiple-limb smear frames in CG. Most of the solutions I’ve seen involve modding a rig to give it extra limbs which I don’t think is ideal as it makes the rig slower, gives the animator more controllers to keep track of and is generally a little tedious to work with. So this is my first pass at a different approach. It takes very minimal setup and works on any rig. If it feels kind of similar to my ghost tool.. it should! It’s based on similar concepts.. Still very much a WIP at the moment but I think it has some promise..
Today I delivered the finished version of a brand new rig for the iAnimate character ‘Shadow’. I re-rigged the body a while back and now I’ve added a very flexible face rig too which features both a GUI and on-face controls. The rig runs at real-time speeds and should be very fun to animate with. It was a little daunting building a rig to be used by an entire animation school but I learned a lot while building it and I’m pretty proud of it now and excited to see what the students do with it. I have a couple of ideas for shots I’d like to try with it myself..
Looking back at some older walkcycles I’ve animated a few years back the other day, I noticed I kept seeing the same mistake and I’ve seen it in other walkcycles from beginner animators too. So I thought I’d make a video discussing it. Hope it helps!
Speed rigging through scripting, 22 sculpt controllers hooked up in under 60 seconds..
I run one proc at the start which does most of the work then I select each controller and hit ‘G’ (repeat last command) to do the rest. The final script you see me running finds and connects the translates of each controller to the relevant joints translates to drive the deformations.
I’m building this rig for the awesome online animation school iAnimate and it will be available for all of the students during the next block.
New iAnimate feature reel! So proud that one of my shots made the cut, so much great work on it from my fellow students!