Our game is still in development but early previews are starting to appear now. Most of these are online but nice to see one in print too, in this case in the current issue of Official Playstation 4 magazine.
Monthly Archives: September 2016
Drawing as a tool for CG.
The more I draw the more ways I find it helps me with the CG side of things, I’m working on a personal test animation in my spare time recently and needed to figure out some scenery ideas for it. Usually I’d rough out some rough models right inside Maya but in this case I just took a screen shot of my existing scene and brought it into Clip Studio and drew over it. I found that made it much easier to quickly iterate on a few different ideas until I found something I liked. I then blocked that out back in Maya much more quickly using the drawing as a reference.
I’m still making a point of drawing every day, always trying to improve. Recently I’ve been drawing from the Boxtrolls art book and still images of classic movie stars from the early days of cinema. The lack of colour and the high contrast in those images seems to help me to simplify them. Capturing their beauty is always the challenge though!