A look at how the FootRoll attribute on IK leg controls can sometimes trip us up when animating walks and runs.. and an alternative approach which can give cleaner results in some cases. I also demonstrate how I like to clean things up to remove the dreaded knee pop.
My first animation book review video, this one covers the book on Disney animation published last year, Before Ever After.
Attended a master class with Jason Ryan here in Dublin yesterday. It was organized by Animation Skillnet and Screen Training Ireland and was a very enjoyable and educational day. Very nice to catch up with Jason again and have a chat too.
This is a method I like to use sometimes to animate overlap and settle, it’s very controllable, quick to do and can give a pretty subtle result. In this case I demonstrate it on Jupiter’s ears and hair but it can be used on all kinds of things to add more life to the animation.
Hope you find it useful and happy animating!
The Jupiter rig is from iAnimate.net
Jason Ryan from iAnimate/Disney/Dreamworks/Cinesite made a great video showing how he uses my ghosting tool for Maya.
Looking back at some older walkcycles I’ve animated a few years back the other day, I noticed I kept seeing the same mistake and I’ve seen it in other walkcycles from beginner animators too. So I thought I’d make a video discussing it. Hope it helps!
A very cool video from the amazing animator Jason Ryan (iAnimate, Dreamworks, Disney etc!) where he shows some ways he has implemented my ghosting tool into his animation workflow. Many thanks to Jason for taking the time to make it.
Watch the video on the ianimate.net Facebook page here.
This video explores two contrasting workflows for animating a tail with appealing overlapping motion. I guess you could say one method is more technical and the other is more artistic. Both are valid of course, the end result is what counts most!
A little trick that can allow you access to polygon selections on meshes driven by Alembic caches in Cinema4D. I also demonstrate how to bake the animation down to Point Cache tags which can help work around bugs with Net rendering Alembic in Cinema R14.042.