Staff Band : animation reference breakdown

A little behind-the-scenes from a piece I animated for The Sexy Brutale game by Cavalier Games/Tequilaworks.
Hey.. you use what you have, right ?
I don’t shoot reference for every action I animate but I’ve noticed they usually turn out better when I do, even if I just use them as a jumping off point while blocking the main poses/timing.

Smurfs Hololens project!

I can finally show the results of a recent job featuring both iconic characters and cutting-edge tech! I rigged all characters and animated the plant and dragonfly character and my friend Virgil did the awesome Smurf and Gargamel animation.

In the press..

Our game is still in development but early previews are starting to appear now. Most of these are online but nice to see one in print too, in this case in the current issue of Official Playstation 4 magazine.