I’m doing a lot of rigging in Cinema 4D recently but I really like to use the ngSkin tools plugin in Maya for the skinning (it beats the pants off the native skinning tools in either Maya or C4D IMO) so I’m working on a MEL script that allows me to export the weights straight to C4D without having to export FBX each time. When run it saves the skinning information to a text file that Cinema 4D R14/15 can read and import.