bh Bake Animation To WorldSpace V2

I’ve been looking at various solutions for baking animation to world space while on my creature course, including my own tool for this that I wrote a few years back. I’m not crazy about any as most of them bake the animation to every frame which is a pain to clean up, or they use constraints which don’t always work with some rigs. So I re-worked my own version so that it only bakes the original frames each controller was keyed on and it doesn’t use constraints.

Still a WIP, I’ll be giving it plenty of testing over the next few weeks while I work on my assignments!

bhGhost – The Works

Over the last few years I’ve added several new features to my bhGhost tool – this video gives a quick overview of all current features and is intended as a quick start for anyone using it for the first time or anyone who has been using it for a while and wants to catch up on all of the latest features. The tool is available for download from my website here –

Stewart rig in the video is from Animation Mentor.

Timeline Markers update

Hey Animators, I’ve added a small but useful update to my ‘Timeline Markers’ tool for Maya.

Recently I’ve been using this a lot while working on game animations with a lot of separate actions in the same Maya file and I found I wanted a quick way to set the timeslider to each animation range, so now if you hold CTRL while clicking on a marker it will set the timesliders Start range to that frame and if you hold ALT while clicking on a marker it will set the timesliders End range to that frame. It’s a very quick way to set things up for working on a section, or baking out to FBX etc. Hope it comes in handy!

Download it here