Spidercat Returns! Unity mechanim study continued..

I’m learning about the Mecanim system in the Unity game engine and I put this test project together to try out using blend trees and scripting to switch between different animations like walk, run, idle, jump, walk+turn etc driven by user input.

All modeling, rigging and animation here created by me.

Guitarimation

I did some really rough straight-ahead pencil tests in TV Paint while learning the basics of the program and thought it might be fun to add some sound effects to those using only a guitar (or 3) and some effects pedals.

A fun little break for me from the much more technical CG animation/rigging I usually do. Gotta keep things loose and analogue sometimes 🙂

Welcome to the new Graphite 9 Blog!

Greetings! Welcome to my new blog where I’ll be uploading animation, scripts, and general CG-related stuff.

A little about me : I am a freelance animator/rigger based in Ireland. I work with Maya and Cinema 4D as my main applications. I’m also comfortable with After Effects, ZBrush and audio applications like Cubase and Wavelab. I have a background in music but these days my main focus is character animation. As well as working as an animator/rigger I’m also a student of animation, I’m currently taking workshop 5 with online school iAnimate.

As well as the artistic side of animation I have an interest in scripting, I use MEL in Maya and Python in C4D to write tools that help me work faster. Every now and then I share tools I’ve made on my website. You’ll find links to those at the top of the page.