Another small update for bhGhost, this one allows you to make the outlines much thicker for when your character is very big in the scene and it’s difficult to see them.
As usual it’s available on my Maya downloads page.
Category Archives: Animation Tools
Jason Ryan demos bhGhost
Jason Ryan from iAnimate/Disney/Dreamworks/Cinesite made a great video showing how he uses my ghosting tool for Maya.
Tips and Tricks for Animating in Maya, great demo and awesome plugin by Brian Horgan.
Posted by iAnimate.net on Friday, March 11, 2016
bhMultiples test 2 – Marty scramble
A second test of my bhMultiples script, still exploring the workflow and how best to use it. After doing this one I have a list of options I want to add to the tool now to make it faster and easier to use.
The rig I’m using here by the way is the great new Marty rig from iAnimate.net.
bhGhost 1.27 – Hide on Playback
A new update for bhGhost, which takes advantage of a new feature in Maya 2016 which will give better performance when ghosting heavy geometry.
Blurp bhMultiples test
I animated this quick shot in an hour or so to test out my bh_Multiples script to see how the workflow works in practice (vimeo.com/149532518). Not totally successful but I learned a couple of things doing it and it was fun to do. It also gave me some ideas for how to improve the script.
bh_multiples demo 1..
I’ve been thinking recently about better ways of doing multiple-limb smear frames in CG. Most of the solutions I’ve seen involve modding a rig to give it extra limbs which I don’t think is ideal as it makes the rig slower, gives the animator more controllers to keep track of and is generally a little tedious to work with. So this is my first pass at a different approach. It takes very minimal setup and works on any rig. If it feels kind of similar to my ghost tool.. it should! It’s based on similar concepts.. Still very much a WIP at the moment but I think it has some promise..
Shadow Face Rig for iAnimate
Today I delivered the finished version of a brand new rig for the iAnimate character ‘Shadow’. I re-rigged the body a while back and now I’ve added a very flexible face rig too which features both a GUI and on-face controls. The rig runs at real-time speeds and should be very fun to animate with. It was a little daunting building a rig to be used by an entire animation school but I learned a lot while building it and I’m pretty proud of it now and excited to see what the students do with it. I have a couple of ideas for shots I’d like to try with it myself..
Speed Rigging
Speed rigging through scripting, 22 sculpt controllers hooked up in under 60 seconds..
I run one proc at the start which does most of the work then I select each controller and hit ‘G’ (repeat last command) to do the rest. The final script you see me running finds and connects the translates of each controller to the relevant joints translates to drive the deformations.
I’m building this rig for the awesome online animation school iAnimate and it will be available for all of the students during the next block.
bhGhost 1.26 – Ghost selected parts of a character.
A new update for my bhGhost script for Maya animators. The latest feature is the option to ghost only selected parts of a character mesh.
Hope you find it useful!
Download as usual from my website here – graphite9.com/MayaDownloads.html
bhGhost 1-25 released
The latest update to bhGhost, my onion-skinning tool for Maya. New features are colour options and a smooth mode. Download it from my Maya downloads page