Another update I’m working on for bhGhost. These days with OpenSubdiv and Maya 2016 getting faster at handling rigs it’s nice to work with the characters smoothed in the viewport. The current version of bhGhost wouldn’t give you very accurate ghosts in that situation though so I’ve added a new ‘smooth mode’ which improves that.
Category Archives: Animation Tools
bhGhost 1.10 – Arc Tracker
A small but useful update to bhGhost, the Create Tracker function allows you to quickly set up the tool to make it easier to polish arcs for a characters nose, or anything else you want to track during the polishing stage.
Download it from my website
As used in..
Jason Ryan demos bh_Ghost
A very cool video from the amazing animator Jason Ryan (iAnimate, Dreamworks, Disney etc!) where he shows some ways he has implemented my ghosting tool into his animation workflow. Many thanks to Jason for taking the time to make it.
Watch the video on the ianimate.net Facebook page here.
bh oddRuleEase – Physically accurate spacing tool for Maya
Taking the principles of the tool I wrote yesterday and making it ultra fast to create physically accurate animation for falling objects in Maya. Watch in HD to see what this does to animation curves.
bh oddRuler – Physically correct Spacing guide tool for Maya
I was watching a video from AnimationPhysics.org discussing ‘the odd rule’ or ‘Galileo’s Ramp’, which demonstrates a formula for calculating physically correct spacing of a body affected by gravity and I thought ‘maybe I could create a tool for Maya that would help figure this out by creating visual guides in the viewport based off that formula’.
So I did! This tool takes two objects (start and end positions) and the number of frames the move should take and creates guides that represent the physically correct spacing for natural acceleration due to gravity. It’s a very early WIP right now but I think it has promise.
bhGhost – Update 1-09 – Replace Mode
A small but useful update to my ghosting tool for Maya. Now it has a new ‘Replace’ mode which I find handy during the polish stage of a shot. Hope it comes in useful and as always, happy animating! Download the script here – http://www.graphite9.com/MayaDownloads.html
HorgoSculpt – Cached Animation Correction Tool
I was inspired by the Chronosculpt demo videos and wanted to create a similar tool that would work right inside Maya without having to use another app and this is the result. Using this tool individual frames or a range of frames of an Alembic or Maya cache can be fixed quickly or I can make an overall modification to the model for the entire cache. This could also be used on cached cloth simulations to fix bad frames or intersections etc.
Rigging R&D HipSwayRig
A little demo showing a different approach to rigging the hips to allow for a natural swinging motion, inspired by a comment made by a member over on the 11 Second Club. I think this could potentially be quite useful for creating more natural walks and it’s not that tricky to add to a rig.
Victor Navone (Pixar) took some interest in this video and left some nice comments on it which made me very proud 🙂
Rigged In 30 Seconds – bh DynamicTailScripts
A little demo of some tools I’ve written for quickly rigging spines, tails, floppy ears etc. These are part of my personal tool set that allows me to rig more effectively on jobs and then get to the fun stuff sooner – the animation! This was recorded in real time.