Iron Girl Run

I animated a run-cycle with this rig about a year ago and was curious to see if I could improve on it after some time spent studying reference of athletes this week.
Rig from iAnimate.

bhGhost – The Works

Over the last few years I’ve added several new features to my bhGhost tool – this video gives a quick overview of all current features and is intended as a quick start for anyone using it for the first time or anyone who has been using it for a while and wants to catch up on all of the latest features. The tool is available for download from my website here –

Stewart rig in the video is from Animation Mentor.

Staff Band : animation reference breakdown

A little behind-the-scenes from a piece I animated for The Sexy Brutale game by Cavalier Games/Tequilaworks.
Hey.. you use what you have, right ?
I don’t shoot reference for every action I animate but I’ve noticed they usually turn out better when I do, even if I just use them as a jumping off point while blocking the main poses/timing.

Smurfs Hololens project!

I can finally show the results of a recent job featuring both iconic characters and cutting-edge tech! I rigged all characters and animated the plant and dragonfly character and my friend Virgil did the awesome Smurf and Gargamel animation.