A sequence of shots I animated during iAnimate Creature Workshop 1. Many thanks to our teacher Marco Foglia and my fellow students. Really enjoyed working on this and learned a lot.
bhGhost 1-32 Bugfix update for Maya 2017/2018
Hey Animators, here’s a bug fix update to bhGhost, this will stop the Create Trackers function crashing Maya 2017/2018.
As always.. happy animating!
bh lock to world tools now available
I have a new tool for Maya animators which is available here : https://gumroad.com/l/tSBDZ
Install and usage video here :
And a demo of it in use here while animating a quadruped :
bh Bake Animation To WorldSpace V2
I’ve been looking at various solutions for baking animation to world space while on my creature course, including my own tool for this that I wrote a few years back. I’m not crazy about any as most of them bake the animation to every frame which is a pain to clean up, or they use constraints which don’t always work with some rigs. So I re-worked my own version so that it only bakes the original frames each controller was keyed on and it doesn’t use constraints.
Still a WIP, I’ll be giving it plenty of testing over the next few weeks while I work on my assignments!
Monster Taunt Test
Monster animation test. Rig from iAnimate.
Iron Girl Run
I animated a run-cycle with this rig about a year ago and was curious to see if I could improve on it after some time spent studying reference of athletes this week.
Rig from iAnimate.
bhGhost – The Works
Over the last few years I’ve added several new features to my bhGhost tool – this video gives a quick overview of all current features and is intended as a quick start for anyone using it for the first time or anyone who has been using it for a while and wants to catch up on all of the latest features. The tool is available for download from my website here – graphite9.com/MayaDownloads.html
Stewart rig in the video is from Animation Mentor.
Staff Band : animation reference breakdown
A little behind-the-scenes from a piece I animated for The Sexy Brutale game by Cavalier Games/Tequilaworks.
Hey.. you use what you have, right ?
I don’t shoot reference for every action I animate but I’ve noticed they usually turn out better when I do, even if I just use them as a jumping off point while blocking the main poses/timing.
Meet the Sexy Brutale House Band in 360
Meet the house band from The Sexy Brutale in glorious 360 video! Look around with your smartphone, or even better with your VR headset, to see them all!
Rendered by yours truly using Redshift in Maya.
Also available on Youtube :
The Sexy Brutale – Animation Reel
Cavalier Games hired me to rig all of the characters and props for The Sexy Brutale game. Once I had that done I got to do quite a bit of animation for the game too, here’s a reel showing some of that work. Hope you enjoy it!